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Unspeakabl

A fast, modern take on the classic word-guessing party game.

live Founder & full-stack Shipped
React NativeExpoNode.js

Problem

The classic give-a-clue, guess-the-word party game is a great time — but on paper or printed cards it’s clunky. Someone has to keep cards, watch the timer, call fouls when a clue uses a forbidden word, and tally the score. The fun is in the round; the friction is in running it.

What it is

Unspeakabl is that game, rebuilt as a mobile app under Bora Technologies. Teams take turns getting their teammates to guess a word without saying any of the forbidden words on the card — the app handles the deck, the clock, the penalties, and the scoring so everyone can just play.

How it plays

  • Team rounds. Set up two or three teams and a turn length, then pass the phone around.
  • A real deck. Hundreds of cards across everyday categories, organised into themed packs.
  • The rules, automated. A timer per turn, skip and taboo penalties, and end-of-game highlights like longest streak and most accurate team.
  • Feel. Haptics and a dark, focused UI keep attention on the table, not the screen.

Engineering decisions

  • React Native + Expo so one codebase ships a real game to iOS and Android.
  • A difficulty model that weights cards by where you are in a turn, the time left, and how the round is going — so the pacing stays lively.
  • A version-check on launch so the app can prompt or require an update when the deck or rules change.

Current state

Shipped and in the wild as a published build, with room to keep adding packs and categories.