Problem
The classic give-a-clue, guess-the-word party game is a great time, but on paper or printed cards it’s clunky. Someone has to keep cards, watch the timer, call fouls when a clue uses a forbidden word, and tally the score. The fun is in the round; the friction is in running it.
What it is
Unspeakabl is that game, rebuilt as a mobile app under Bora Technologies. Teams take turns getting their teammates to guess a word without saying any of the forbidden words on the card. The app handles the deck, the clock, the penalties, and the scoring so everyone can just play.
How it plays
- Team rounds. Set up two or three teams and a turn length, then pass the phone around.
- A real deck. Hundreds of cards across everyday categories, organised into themed packs.
- The rules, automated. A timer per turn, skip and taboo penalties, and end-of-game highlights like longest streak and most accurate team.
- Feel. Haptics and a dark, focused UI keep attention on the table, not the screen.
Engineering decisions
- React Native + Expo so one codebase ships a real game to iOS and Android.
- A difficulty model that weights cards by where you are in a turn, the time left, and how the round is going, so the pacing stays lively.
- A version-check on launch so the app can prompt or require an update when the deck or rules change.
Current state
Shipped and in the wild as a published build, with room to keep adding packs and categories.